This is the second article in a series about blockchain, NFT marketplaces and the metaverse. For the first, on blockchain games and “play to earn,” see here. Something that I’ve found fundamentally compelling about blockchain games is how they’ve opened up their platforms for players to actually own, trade and monetise in-game assets, shifting the in-game economy from “developer-owned” to “player-owned.” Taken a step further, these games now intersect with what we’ve come to know as the “creator economy” (YouTubers, Twitch livestreamers, Soundcloud musicians, Substack writers) and one way to view these games is that they’re essentially what I’d call “player-creator economies.” Like YouTube and Twitch, these game worlds have the flavour of platforms populated with player-created and/or player-owned assets (in-game items, avatar skins, activities, mini-games, levels, real estate, etc.) which players can monetise through in-game and external Non-Fungible Token (NFT) marketplaces linked to real cash, while also playing and enjoying the game themselves.
Blockchain Games as Player-creator Economies
Blockchain Games as Player-creator Economies
Blockchain Games as Player-creator Economies
This is the second article in a series about blockchain, NFT marketplaces and the metaverse. For the first, on blockchain games and “play to earn,” see here. Something that I’ve found fundamentally compelling about blockchain games is how they’ve opened up their platforms for players to actually own, trade and monetise in-game assets, shifting the in-game economy from “developer-owned” to “player-owned.” Taken a step further, these games now intersect with what we’ve come to know as the “creator economy” (YouTubers, Twitch livestreamers, Soundcloud musicians, Substack writers) and one way to view these games is that they’re essentially what I’d call “player-creator economies.” Like YouTube and Twitch, these game worlds have the flavour of platforms populated with player-created and/or player-owned assets (in-game items, avatar skins, activities, mini-games, levels, real estate, etc.) which players can monetise through in-game and external Non-Fungible Token (NFT) marketplaces linked to real cash, while also playing and enjoying the game themselves.