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Frankly, I am not satisfied with the imposition of play to win, especially in recently designed games. Players cannot really enjoy the game. On the other hand, the "play for fun" approach causes low interest in the game and low expectations. It is very important to strike a balance between these two. So I think you will try this in your "Pethereum" project. I would be happy to be a part of it by being on your team.

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